Hired onto The Beginner's Guide to build levels in Hammer for the Source Engine, it was up to me to translate the needs of tone and mood in the very unique story to a series of environments that were believable as their own worlds, but communicated the meta-story of a game artist's evolving skills and emotional state. Using environment art as a language for roleplaying another artist is something no one had ever attempted before, so I had to learn how as I went.
The responsibility of art director on its predecessor title The Stanley Parable was filled largely by licensed re-use of mutually compatible assets from the Portal, Left4Dead, and HalfLife 2 series. The unique asset needs of TBG precluded that, leaving me with the responsibility for, and a great deal of free reign over, asset creation and visual direction.