Lunaran.com Matthew Breit Level Designer | Texture Artist
Mon, Feb 8th, 1999 | 5:00pm
Didn't quite get everything done since the last update (Just thank AOL), so here's what's new:
- Snazzy graphics.
- Q2's Ambient Sounds is up. HL's ambient sounds will be harder to catalog, because they're spread around different folders under "sound" in the pak file, plus I'm considering what counts as an ambient sound and what doesn't. Include the tank sounds for use with turrets? Or stick to only sounds that can be used with an ambient_generic? HL section coming semi-soon.
- Connectivity section's up. Hope you enjoy it. As I write all the content, I find it may be helpful to read all the sections, then read all the sections again, because each one relies on/reinforces certain concepts from all the others.