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Copper Quake


a single-player refinement mod
for id software's QUAKE



We all like Quake, but if we're being honest, its gameplay isn't as tight as it could be. By the end of its development in 1996, id were burned out and just wanted to ship something and take a break (something I came to understand quite a bit as a game developer), and a hurried Doom clone sewn together from dark fantasy was what we got. Over the years since, several high-profile single-player mods have sought to expand Quake's breadth, perceiving problems in its design as gaps that need to be filled and new content as the solution. I wanted to instead polish Quake's existing gameplay the way id might have if they'd taken the time to do so, to improve its depth and clarity as much as possible before considering what could be built on its foundation.

Copper is therefore meant to be "Vanilla+", targeted at being a drop-in improvement to stock /id1/ gameplay and an equally suitable basis for new mods. It neither adds nor replaces any items, weapons, or monsters. It is not intended to be a kitchen-sink supermod like Quoth or Arcane Dimensions, nor move Quake towards some new 'vision' other than what it already is (or, at best, is trying to be).

A summary, if you'd like to just get the broad strokes and go play:

Detailed descriptions of every change and the thought process behind each one are all available, but if you're already psyched, download the mod.