Lunaran.com Matthew Breit Level Designer | Texture Artist
Mon, Apr 19th, 1999 | 12:00pm
In celebration, I bring you a new page. The differences between Half-Life and Quake2 mapping. Coming moderately soon, basic TeamFortress planning. Note that I still have no idea how the goals and junk work, so don't ask me about that. This will be all about designing a good gimmick to set your map above the 2fort CTF cl0n3z.
It's all about the rassiche of the blowing of whore, sybil.